inital commit
This commit is contained in:
commit
3d59e57df7
2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
/target
|
||||
**/*.rs.bk
|
1360
Cargo.lock
generated
Normal file
1360
Cargo.lock
generated
Normal file
File diff suppressed because it is too large
Load Diff
10
Cargo.toml
Normal file
10
Cargo.toml
Normal file
@ -0,0 +1,10 @@
|
||||
[package]
|
||||
name = "fluid"
|
||||
version = "0.1.0"
|
||||
authors = ["Cpt. Captain <nilskoch94@gmail.com>"]
|
||||
edition = "2018"
|
||||
|
||||
[dependencies]
|
||||
piston = "0.42.0"
|
||||
piston_window = "0.89.0"
|
||||
piston2d-gfx_graphics = "0.56.0"
|
294
src/fluid.rs
Normal file
294
src/fluid.rs
Normal file
@ -0,0 +1,294 @@
|
||||
pub struct FluidSquare {
|
||||
size: i32,
|
||||
dt: f32,
|
||||
diff: f32,
|
||||
visc: f32,
|
||||
|
||||
s: Vec<f32>,
|
||||
pub density: Vec<f32>,
|
||||
|
||||
pub v_x: Vec<f32>,
|
||||
pub v_y: Vec<f32>,
|
||||
|
||||
v_x0: Vec<f32>,
|
||||
v_y0: Vec<f32>,
|
||||
}
|
||||
|
||||
impl FluidSquare {
|
||||
pub fn new(size: i32, diff: f32, visc: f32, dt: f32) -> FluidSquare {
|
||||
FluidSquare {
|
||||
size: size,
|
||||
dt: dt,
|
||||
diff: diff,
|
||||
visc: visc,
|
||||
s: vec![0.0; (size * size) as usize],
|
||||
density: vec![0.0; (size * size) as usize],
|
||||
v_x: vec![0.0; (size * size) as usize],
|
||||
v_y: vec![0.0; (size * size) as usize],
|
||||
v_x0: vec![0.0; (size * size) as usize],
|
||||
v_y0: vec![0.0; (size * size) as usize],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn step(&mut self, iter: i32) {
|
||||
diffuse(
|
||||
1,
|
||||
&mut self.v_x0,
|
||||
&mut self.v_x,
|
||||
self.visc,
|
||||
self.dt,
|
||||
iter,
|
||||
self.size,
|
||||
);
|
||||
diffuse(
|
||||
2,
|
||||
&mut self.v_y0,
|
||||
&mut self.v_y,
|
||||
self.visc,
|
||||
self.dt,
|
||||
iter,
|
||||
self.size,
|
||||
);
|
||||
|
||||
project(
|
||||
&mut self.v_x0,
|
||||
&mut self.v_y0,
|
||||
&mut self.v_x,
|
||||
&mut self.v_y,
|
||||
iter,
|
||||
self.size,
|
||||
);
|
||||
|
||||
advect(
|
||||
1,
|
||||
&mut self.v_x,
|
||||
&self.v_x0,
|
||||
&self.v_x0,
|
||||
&self.v_y0,
|
||||
self.dt,
|
||||
self.size,
|
||||
);
|
||||
advect(
|
||||
2,
|
||||
&mut self.v_y,
|
||||
&self.v_y0,
|
||||
&self.v_x0,
|
||||
&self.v_y0,
|
||||
self.dt,
|
||||
self.size,
|
||||
);
|
||||
|
||||
project(
|
||||
&mut self.v_x,
|
||||
&mut self.v_y,
|
||||
&mut self.v_x0,
|
||||
&mut self.v_y0,
|
||||
iter,
|
||||
self.size,
|
||||
);
|
||||
|
||||
diffuse(
|
||||
0,
|
||||
&mut self.s,
|
||||
&mut self.density,
|
||||
self.diff,
|
||||
self.dt,
|
||||
iter,
|
||||
self.size,
|
||||
);
|
||||
advect(
|
||||
0,
|
||||
&mut self.density,
|
||||
&self.s,
|
||||
&self.v_x,
|
||||
&self.v_y,
|
||||
self.dt,
|
||||
self.size,
|
||||
);
|
||||
}
|
||||
|
||||
pub fn add_dye(&mut self, x: i32, y: i32, amount: f32) {
|
||||
let index = ix(x, y, self.size);
|
||||
self.density[index as usize] += amount;
|
||||
}
|
||||
|
||||
pub fn add_velocity(&mut self, x: i32, y: i32, amount_x: f32, amount_y: f32) {
|
||||
let index = ix(x, y, self.size);
|
||||
self.v_x[index as usize] += amount_x;
|
||||
self.v_y[index as usize] += amount_y;
|
||||
}
|
||||
}
|
||||
|
||||
fn diffuse(b: i32, x: &mut Vec<f32>, x0: &Vec<f32>, diff: f32, dt: f32, iter: i32, size: i32) {
|
||||
let a: f32 = dt * diff * (size - 2) as f32 * (size - 2) as f32;
|
||||
lin_solve(b, x, x0, a, 1.0 + 6.0 * a, iter, size)
|
||||
}
|
||||
|
||||
fn lin_solve(b: i32, x: &mut Vec<f32>, x0: &Vec<f32>, a: f32, c: f32, iter: i32, size: i32) {
|
||||
let c_recip = 1.0 / c;
|
||||
for _k in 0..iter {
|
||||
for j in 1..size - 1 {
|
||||
for i in 1..size - 1 {
|
||||
x[ix(i, j, size) as usize] = (x0[ix(i, j, size) as usize]
|
||||
+ a * (x[ix(i + 1, j, size) as usize]
|
||||
+ x[ix(i - 1, j, size) as usize]
|
||||
+ x[ix(i, j + 1, size) as usize]
|
||||
+ x[ix(i, j - 1, size) as usize]))
|
||||
* c_recip;
|
||||
}
|
||||
}
|
||||
}
|
||||
set_bnd(b, x, size);
|
||||
}
|
||||
|
||||
fn set_bnd(b: i32, x: &mut Vec<f32>, size: i32) {
|
||||
for i in 1..size - 1 {
|
||||
x[ix(i, 0, size) as usize] = if b == 2 {
|
||||
-x[ix(i, 1, size) as usize]
|
||||
} else {
|
||||
x[ix(i, 1, size) as usize]
|
||||
};
|
||||
x[ix(i, size - 1, size) as usize] = if b == 2 {
|
||||
-x[ix(i, size - 2, size) as usize]
|
||||
} else {
|
||||
x[ix(i, size - 2, size) as usize]
|
||||
};
|
||||
}
|
||||
|
||||
for j in 1..size - 1 {
|
||||
x[ix(0, j, size) as usize] = if b == 1 {
|
||||
-x[ix(1, j, size) as usize]
|
||||
} else {
|
||||
x[ix(1, j, size) as usize]
|
||||
};
|
||||
x[ix(size - 1, j, size) as usize] = if b == 1 {
|
||||
-x[ix(size - 2, j, size) as usize]
|
||||
} else {
|
||||
x[ix(size - 2, j, size) as usize]
|
||||
};
|
||||
}
|
||||
|
||||
x[ix(0, 0, size) as usize] = 0.5 * (x[ix(1, 0, size) as usize] + x[ix(0, 1, size) as usize]);
|
||||
|
||||
x[ix(0, size - 1, size) as usize] =
|
||||
0.5 * (x[ix(1, size - 1, size) as usize] + x[ix(0, size - 2, size) as usize]);
|
||||
x[ix(size - 1, 0, size) as usize] =
|
||||
0.5 * (x[ix(size - 2, 0, size) as usize] + x[ix(size - 1, 1, size) as usize]);
|
||||
x[ix(size - 1, size - 1, size) as usize] =
|
||||
0.5 * (x[ix(size - 2, size - 1, size) as usize] + x[ix(size - 1, size - 2, size) as usize]);
|
||||
}
|
||||
|
||||
fn project(
|
||||
v_x: &mut Vec<f32>,
|
||||
v_y: &mut Vec<f32>,
|
||||
p: &mut Vec<f32>,
|
||||
div: &mut Vec<f32>,
|
||||
iter: i32,
|
||||
size: i32,
|
||||
) {
|
||||
for j in 1..size - 1 {
|
||||
for i in 1..size - 1 {
|
||||
div[ix(i, j, size) as usize] = -0.5
|
||||
* (v_x[ix(i + 1, j, size) as usize] - v_x[ix(i - 1, j, size) as usize]
|
||||
+ v_y[ix(i, j + 1, size) as usize]
|
||||
- v_y[ix(i, j - 1, size) as usize])
|
||||
/ size as f32;
|
||||
p[ix(i, j, size) as usize] = 0.0;
|
||||
}
|
||||
}
|
||||
set_bnd(0, div, size);
|
||||
set_bnd(0, p, size);
|
||||
lin_solve(0, p, div, 1.0, 6.0, iter, size);
|
||||
|
||||
for j in 1..size - 1 {
|
||||
for i in 1..size - 1 {
|
||||
v_x[ix(i, j, size) as usize] -= 0.5
|
||||
* (p[ix(i + 1, j, size) as usize] - p[ix(i - 1, j, size) as usize])
|
||||
* size as f32;
|
||||
v_y[ix(i, j, size) as usize] -= 0.5
|
||||
* (p[ix(i, j + 1, size) as usize] - p[ix(i, j - 1, size) as usize])
|
||||
* size as f32;
|
||||
}
|
||||
}
|
||||
set_bnd(1, v_x, size);
|
||||
set_bnd(2, v_y, size);
|
||||
}
|
||||
|
||||
fn advect(
|
||||
b: i32,
|
||||
d: &mut Vec<f32>,
|
||||
d0: &Vec<f32>,
|
||||
v_x: &Vec<f32>,
|
||||
v_y: &Vec<f32>,
|
||||
dt: f32,
|
||||
size: i32,
|
||||
) {
|
||||
let (mut i0, mut i1, mut j0, mut j1): (f32, f32, f32, f32);
|
||||
let dtx: f32 = dt * (size - 2) as f32;
|
||||
let dty: f32 = dt * (size - 2) as f32;
|
||||
|
||||
let (mut s0, mut s1, mut t0, mut t1): (f32, f32, f32, f32);
|
||||
let (mut tmp1, mut tmp2, mut x, mut y): (f32, f32, f32, f32);
|
||||
|
||||
let nfloat: f32 = size as f32;
|
||||
let (mut ifloat, mut jfloat): (f32, f32);
|
||||
|
||||
for i in 1..size - 1 {
|
||||
ifloat = i as f32;
|
||||
for j in 1..size - 1 {
|
||||
jfloat = j as f32;
|
||||
|
||||
tmp1 = dtx * v_x[ix(i, j, size) as usize];
|
||||
tmp2 = dty * v_y[ix(i, j, size) as usize];
|
||||
x = ifloat - tmp1;
|
||||
y = jfloat - tmp2;
|
||||
|
||||
if x < 0.5 {
|
||||
x = 0.5
|
||||
}
|
||||
if x > nfloat + 0.5 {
|
||||
x = nfloat + 0.5
|
||||
}
|
||||
i0 = x.floor();
|
||||
i1 = i0 + 1.0;
|
||||
|
||||
if y < 0.5 {
|
||||
y = 0.5
|
||||
}
|
||||
if y > nfloat + 0.5 {
|
||||
y = nfloat + 0.5
|
||||
}
|
||||
j0 = y.floor();
|
||||
j1 = j0 + 1.0;
|
||||
|
||||
s1 = x - i0;
|
||||
s0 = 1.0 - s1;
|
||||
t1 = y - j0;
|
||||
t0 = 1.0 - t1;
|
||||
|
||||
let i0i: i32 = i0 as i32;
|
||||
let i1i: i32 = i1 as i32;
|
||||
let j0i: i32 = j0 as i32;
|
||||
let j1i: i32 = j1 as i32;
|
||||
|
||||
// probably wrong
|
||||
d[ix(i, j, size) as usize] = s0
|
||||
* (t0 * d0[ix(i0i, j0i, size) as usize] + t1 * d0[ix(i0i, j1i, size) as usize])
|
||||
+ s1 * (t0 * d0[ix(i1i, j0i, size) as usize] + t1 * d0[ix(i1i, j1i, size) as usize])
|
||||
|
||||
// d[ix(i, j, size) as usize] = s0
|
||||
// * (t0 * d0[ix(i0i, j0i, size) as usize] + t1 * d0[ix(i0i, j1i, size) as usize])
|
||||
// + s1 * (t0 * d0[ix(i1i, j0i, size) as usize]
|
||||
// + t1 * d0[ix(i1i, j1i, size) as usize]);
|
||||
}
|
||||
}
|
||||
|
||||
set_bnd(b, d, size);
|
||||
}
|
||||
|
||||
pub fn ix(x: i32, y: i32, size: i32) -> i32 {
|
||||
// (x + (y * size)).max(0).min(size * size - 1)
|
||||
let r_x = x.max(0).min(size - 1);
|
||||
let r_y = y.max(0).min(size - 1);
|
||||
r_x + (r_y * size)
|
||||
}
|
120
src/main.rs
Normal file
120
src/main.rs
Normal file
@ -0,0 +1,120 @@
|
||||
/* A Rust implementation of Mike Ash's fluid solver from
|
||||
* https://mikeash.com/pyblog/fluid-simulation-for-dummies.html
|
||||
*
|
||||
* Inspired by The Coding Trains Challenge #132
|
||||
* https://www.youtube.com/watch?v=alhpH6ECFvQ
|
||||
*/
|
||||
|
||||
extern crate piston_window;
|
||||
|
||||
use piston_window::*;
|
||||
|
||||
mod fluid;
|
||||
mod tests;
|
||||
|
||||
fn main() {
|
||||
let size: i32 = 80;
|
||||
let scale: i32 = 5;
|
||||
let iter: i32 = 10;
|
||||
let dye_amount = 1.0;
|
||||
let diffusion = 0.2;
|
||||
let viscosity = 0.000000001;
|
||||
let dt = 0.000001;
|
||||
let mut fs: fluid::FluidSquare = fluid::FluidSquare::new(size, dt, viscosity, diffusion);
|
||||
// fs.step(iter);
|
||||
println!("Hello, world!");
|
||||
|
||||
let _background = [0.1, 0.1, 0.1, 1.0];
|
||||
let mut events = Events::new(EventSettings::new());
|
||||
let mut dye = false;
|
||||
let mut vel = false;
|
||||
let mut vis = true;
|
||||
let mut prev_x: f64 = 0.0;
|
||||
let mut prev_y: f64 = 0.0;
|
||||
|
||||
let mut window: PistonWindow = WindowSettings::new("Hello Piston!", [(size * scale) as u32; 2])
|
||||
.exit_on_esc(true)
|
||||
// .fullscreen(true)
|
||||
.build()
|
||||
.unwrap_or_else(|e| panic!("Failed to build PistonWindow: {}", e));
|
||||
|
||||
while let Some(e) = events.next(&mut window) {
|
||||
window.draw_2d(&e, |_c, g| {
|
||||
fs.step(iter);
|
||||
clear(_background, g);
|
||||
// clear(color::BLACK, g);
|
||||
for i in 0..size {
|
||||
for j in 0..size {
|
||||
let x = i as i32 * scale;
|
||||
let y = j as i32 * scale;
|
||||
|
||||
let rectangle = Rectangle::new(color::alpha(if vis {
|
||||
fs.density[fluid::ix(i, j, size) as usize] // - 0.02,
|
||||
} else {
|
||||
0.5 * (fs.v_x[fluid::ix(i, j, size) as usize]
|
||||
+ fs.v_y[fluid::ix(i, j, size) as usize])
|
||||
.abs()
|
||||
}));
|
||||
|
||||
// let square = rectangle::square(
|
||||
// x as f64,
|
||||
// y as f64,
|
||||
// scale as f64,
|
||||
// )
|
||||
let square =
|
||||
rectangle::centered([x as f64, y as f64, scale as f64, scale as f64]);
|
||||
let transform = _c.transform.trans(0.0, 0.0);
|
||||
|
||||
rectangle.draw(square, &_c.draw_state, transform, g);
|
||||
}
|
||||
}
|
||||
});
|
||||
if let Some(p) = e.press_args() {
|
||||
if p == Button::Mouse(MouseButton::Left) {
|
||||
dye = true;
|
||||
vel = true;
|
||||
}
|
||||
if p == Button::Mouse(MouseButton::Right) {
|
||||
vel = true;
|
||||
}
|
||||
if p == Button::Keyboard(Key::V) {
|
||||
vis = !vis;
|
||||
}
|
||||
}
|
||||
if let Some(p) = e.release_args() {
|
||||
if p == Button::Mouse(MouseButton::Left) {
|
||||
dye = false;
|
||||
vel = false;
|
||||
}
|
||||
if p == Button::Mouse(MouseButton::Right) {
|
||||
vel = false;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(m) = e.mouse_cursor_args() {
|
||||
if dye {
|
||||
fs.add_dye(
|
||||
// (e[0] as i32 / (scale * scale)) as i32,
|
||||
// (e[1] as i32 / (scale * scale)) as i32,
|
||||
(m[0] as i32 / scale) as i32,
|
||||
(m[1] as i32 / scale) as i32,
|
||||
dye_amount,
|
||||
);
|
||||
}
|
||||
if vel {
|
||||
let mut vel_add = 50.0;
|
||||
if dye {
|
||||
vel_add = 20.0;
|
||||
}
|
||||
fs.add_velocity(
|
||||
(m[0] as i32 / scale) as i32,
|
||||
(m[1] as i32 / scale) as i32,
|
||||
((m[0] - prev_x) * vel_add) as f32,
|
||||
((m[1] - prev_y) * vel_add) as f32,
|
||||
);
|
||||
prev_x = m[0];
|
||||
prev_y = m[1];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user