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readme.md

Connecting the Dots: Learning Representations for Active Monocular Depth Estimation

example

This repository contains the code for the paper

Connecting the Dots: Learning Representations for Active Monocular Depth Estimation
Gernot Riegler, Yiyi Liao, Simon Donne, Vladlen Koltun, and Andreas Geiger
CVPR 2019

We propose a technique for depth estimation with a monocular structured-light camera, i.e., a calibrated stereo set-up with one camera and one laser projector. Instead of formulating the depth estimation via a correspondence search problem, we show that a simple convolutional architecture is sufficient for high-quality disparity estimates in this setting. As accurate ground-truth is hard to obtain, we train our model in a self-supervised fashion with a combination of photometric and geometric losses. Further, we demonstrate that the projected pattern of the structured light sensor can be reliably separated from the ambient information. This can then be used to improve depth boundaries in a weakly supervised fashion by modeling the joint statistics of image and depth edges. The model trained in this fashion compares favorably to the state-of-the-art on challenging synthetic and real-world datasets. In addition, we contribute a novel simulator, which allows to benchmark active depth prediction algorithms in controlled conditions.

If you find this code useful for your research, please cite

@inproceedings{Riegler2019Connecting,
  title={Connecting the Dots: Learning Representations for Active Monocular Depth Estimation},
  author={Riegler, Gernot and Liao, Yiyi and Donne, Simon and Koltun, Vladlen and Geiger, Andreas},
  booktitle={Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition},
  year={2019}
}

Dependencies

The network training/evaluation code is based on Pytorch.

PyTorch>=1.1
Cuda>=10.0

The other python packages can be installed with anaconda:

conda install --file requirements.txt

Structured Light Renderer

To train and evaluate our method in a controlled setting, we implemented an structured light renderer. It can be used to render a virtual scene (arbitrary triangle mesh) with the structured light pattern projected from a customizable projector location. To build it, first make sure the correct CUDA_LIBRARY_PATH is set in config.json. Afterwards, the renderer can be build by running make within the renderer directory.

PyTorch Extensions

The network training/evaluation code is based on PyTorch. We implemented some custom layers that need to be built in the torchext directory. Simply change into this directory and run

python setup.py build_ext --inplace

Baseline HyperDepth

As baseline we partially re-implemented the random forest based method HyperDepth. The code resided in the hyperdepth directory and is implemented in C++11 with a Python wrapper written in Cython. To build it change into the directory and run

python setup.py build_ext --inplace

Running

Creating synthetic data

To create synthetic data and save it locally, download ShapeNet V2 and correct SHAPENET_ROOT in config.json. Then the data can be generated and saved to DATA_ROOT in config.json by running

./create_syn_data.sh

Training Network

As a first stage, it is recommended to train the disparity decoder and edge decoder without the geometric loss. To train the network on synthetic data for the first stage run

python train_val.py

After the model is pretrained without the geometric loss, the full model can be trained from the initialized weights by running

python train_val.py --loss phge

Evaluating Network

To evaluate a specific checkpoint, e.g. the 50th epoch, one can run

python train_val.py --cmd retest --epoch 50

Acknowledgement

This work was supported by the Intel Network on Intelligent Systems.