refactored to be more idiomatic and robust
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3d59e57df7
commit
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24
src/fluid.rs
24
src/fluid.rs
@ -17,10 +17,10 @@ pub struct FluidSquare {
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impl FluidSquare {
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pub fn new(size: i32, diff: f32, visc: f32, dt: f32) -> FluidSquare {
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FluidSquare {
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size: size,
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dt: dt,
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diff: diff,
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visc: visc,
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size,
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dt,
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diff,
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visc,
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s: vec![0.0; (size * size) as usize],
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density: vec![0.0; (size * size) as usize],
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v_x: vec![0.0; (size * size) as usize],
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@ -34,7 +34,7 @@ impl FluidSquare {
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diffuse(
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1,
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&mut self.v_x0,
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&mut self.v_x,
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&self.v_x,
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self.visc,
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self.dt,
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iter,
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@ -43,7 +43,7 @@ impl FluidSquare {
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diffuse(
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2,
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&mut self.v_y0,
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&mut self.v_y,
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&self.v_y,
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self.visc,
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self.dt,
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iter,
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@ -90,7 +90,7 @@ impl FluidSquare {
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diffuse(
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0,
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&mut self.s,
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&mut self.density,
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&self.density,
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self.diff,
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self.dt,
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iter,
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@ -119,12 +119,12 @@ impl FluidSquare {
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}
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}
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fn diffuse(b: i32, x: &mut Vec<f32>, x0: &Vec<f32>, diff: f32, dt: f32, iter: i32, size: i32) {
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fn diffuse(b: i32, x: &mut Vec<f32>, x0: &[f32], diff: f32, dt: f32, iter: i32, size: i32) {
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let a: f32 = dt * diff * (size - 2) as f32 * (size - 2) as f32;
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lin_solve(b, x, x0, a, 1.0 + 6.0 * a, iter, size)
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}
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fn lin_solve(b: i32, x: &mut Vec<f32>, x0: &Vec<f32>, a: f32, c: f32, iter: i32, size: i32) {
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fn lin_solve(b: i32, x: &mut Vec<f32>, x0: &[f32], a: f32, c: f32, iter: i32, size: i32) {
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let c_recip = 1.0 / c;
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for _k in 0..iter {
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for j in 1..size - 1 {
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@ -217,9 +217,9 @@ fn project(
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fn advect(
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b: i32,
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d: &mut Vec<f32>,
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d0: &Vec<f32>,
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v_x: &Vec<f32>,
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v_y: &Vec<f32>,
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d0: &[f32],
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v_x: &[f32],
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v_y: &[f32],
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dt: f32,
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size: i32,
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) {
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12
src/main.rs
12
src/main.rs
@ -10,7 +10,6 @@ extern crate piston_window;
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use piston_window::*;
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mod fluid;
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mod tests;
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fn main() {
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let size: i32 = 80;
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@ -18,8 +17,8 @@ fn main() {
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let iter: i32 = 10;
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let dye_amount = 1.0;
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let diffusion = 0.2;
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let viscosity = 0.000000001;
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let dt = 0.000001;
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let viscosity = 0.000_000_001;
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let dt = 0.000_001;
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let mut fs: fluid::FluidSquare = fluid::FluidSquare::new(size, dt, viscosity, diffusion);
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// fs.step(iter);
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println!("Hello, world!");
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@ -62,7 +61,7 @@ fn main() {
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// scale as f64,
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// )
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let square =
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rectangle::centered([x as f64, y as f64, scale as f64, scale as f64]);
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rectangle::centered([f64::from(x), f64::from(y), f64::from(scale), f64::from(scale)]);
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let transform = _c.transform.trans(0.0, 0.0);
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rectangle.draw(square, &_c.draw_state, transform, g);
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@ -102,10 +101,7 @@ fn main() {
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);
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}
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if vel {
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let mut vel_add = 50.0;
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if dye {
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vel_add = 20.0;
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}
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let vel_add = if dye {20.0} else {50.0};
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fs.add_velocity(
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(m[0] as i32 / scale) as i32,
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(m[1] as i32 / scale) as i32,
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