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34 lines
946 B
34 lines
946 B
6 years ago
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#include "render_gpu.h"
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template <typename T>
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RendererGpu<T>::RendererGpu(const Camera<T> cam, const Shader<T> shader, Buffer<T> buffer) : BaseRenderer<T>(cam, shader, buffer) {
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}
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template <typename T>
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RendererGpu<T>::~RendererGpu() {
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}
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template <typename T>
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void RendererGpu<T>::gpu_to_cpu() {}
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template <typename T>
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RenderInput<T> RendererGpu<T>::input_to_device(const RenderInput<T> input) { return RenderInput<T>(); }
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template <typename T>
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void RendererGpu<T>::input_free_device(const RenderInput<T> input) {
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throw std::logic_error("Not implemented");
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}
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template <typename T>
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void RendererGpu<T>::render_mesh(const RenderInput<T> input) {
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throw std::logic_error("Not implemented");
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}
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template <typename T>
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void RendererGpu<T>::render_mesh_proj(const RenderInput<T> input, const Camera<T> proj, const float* pattern, float d_alpha, float d_beta) {
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throw std::logic_error("Not implemented");
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}
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template class RendererGpu<float>;
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